Independent game studio, Seattle
DigitalDNA Games
Creators of CastleMiner Z, the best-selling indie game on Xbox 360. More than sixteen titles and five million games sold across console and PC since 2009. Now building CastleMiner Z: Resurrection in Unreal Engine 5.
CastleMiner Z: Resurrection
Our next release: a modern remake of the survival game that reached more than two million players on Xbox 360, rebuilt in Unreal Engine 5. Same core spirit, new engine, everything bigger.
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Rebuilt in Unreal Engine 5
Modern lighting, physics and world streaming, with the block-by-block building and crafting that made the original click.
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Endless procedural worlds
Infinite terrain and escalating threats the farther you travel from spawn. Every expedition plays out differently.
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Multiplayer survival and co-op
Drop in with friends to build, explore and defend together, or test each other in PvP.
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Survival horror, the way we started it
Zombies, dragons and worse come out at night. Dig in, arm up, and hold the line until dawn.
CastleMiner Z
The original. Still played, still selling, more than a decade on.
The best-selling indie game on Xbox 360 put survival and creativity in the hands of over two million players. Explore endless worlds, craft weapons, and fight to survive against relentless monsters. It is the game Resurrection is built on, and it is still on Steam today.
Independent since 2009
DigitalDNA Games is an independent studio based in Seattle with a history of chart-topping titles. Our breakout hit CastleMiner Z became the best-selling indie game on Xbox 360 with more than two million players. Since then we have shipped over sixteen titles across console and PC and sold more than five million copies worldwide.
Today the team is building CastleMiner Z: Resurrection, a modern remake of the original built in Unreal Engine 5, backed by a group of industry veterans who have shipped games since the 1990s.
We make games that last: accessible, replayable, and built around communities that keep playing long after launch.
Veterans of the craft
More than three decades of experience across AAA studios and independent projects, spanning design, programming and art. Every one of us has been shipping games since the 1990s.
Sixteen years of shipping games
More than sixteen releases across Xbox and PC since 2009, from a first wave of Xbox Live Indie Games to full multiplayer titles on Steam and Xbox One. Here is some of what came before Resurrection.
Come build with us
Players: wishlist CastleMiner Z: Resurrection and join the Discord to follow development. Platforms, publishers and press: we would like to hear from you.
Contact
Questions about our games, support, business and platform partnerships, or press. We read everything.
Send a message
Business and press
Platform, publishing and partnership inquiries, press requests and key requests.
Community
Follow development, catch streams and talk to the team.
Newsletter
Occasional updates on CastleMiner Z: Resurrection and the studio. No spam.
























